Viggen Update

Viggen Update

Postby Neil Willis » 06 Jan 2018, 09:36

Viggenites!

We're kicking off 2018 with some thunder and lightning!
We've spent some time working on quality of life features pertaining to the data cartridge system, mission planning and have fixed some longstanding visual issues.

As mentioned in our update, 2018 will together with the Tomcat be the "year of content" for the Viggen, which includes additions such as the J-35 Draken, two free Caucasus based campaigns, many new liveries, a complete exterior sound overhaul and more. The ultimate goal in the medium term is to mature the Viggen, consider it feature complete and major bug free and "release" it out of Beta status.

We're also currently working with Eagle Dynamics to provide an update to the BK90 cluster bomb dispenser.
Our current implementation for this particular weapon is a complex concoction of workarounds. With a future update, the BK-90 will work exactly as intended and have parity in both SP and MP.

Thanks for your support and for your warm Viggen recommendations we've been seeing. We really appreciate it!
We hope you're all enjoying your time hauling ass and practicing your future Forrestal and Kuznetsov attack runs.

Here's the latest:

DCS AJS-37 Viggen changelog

New feature! auto-generated data cartridge. Choosable in the kneeboard (# 6)
The Auto-generated data cartridge is a cartridge with five pre-programmed waypoints, where the third waypoint will be located on the first expected enemy units. This waypoint will take into account projected target movement and if you follow Time on Target cues, you will intercept your target. ** This is a work in progress feature **

You can now load a data-cartridge file stored in the saved games-folder without respawning.

New Export of ELINT-analysis data to Saved games-folder added! It will be located in the %SAVED_GAMES%/DCS_AJS37/ELINTData.info file

Added new JA-37 “Akktu Stakki” Livery by Magnus Almgren
https://imgur.com/a/FiYYE

Fixed FORMLJUS not illuminating tail with deferred rendering on
Fixed fuselage FORMLJUS (slimelights) not appearing with deferred rendering on
Corrected landing light sprite movement
Landing light distance and attenuation reworked for deferred rendering
Landing light will no longer illuminate the cockpit
Landing light will now follow nosewheel strut rotation.
Wing nav/formation lights will now cast dynamic lighting

Fixed static airfield AJS-37 missing canopy & ejection seat issue.
Adjusted PBR materials for new tonemapper gamma
Fixed missing Bare Metal livery due to errant commit
Fixed missing ordinance icons
Fixed duplicate material name of canopy glass & rocket pod (Thanks Home Fries!)
Replaced default Viggen briefing UI image
Corrected AKAN Gunpod size

Fix to RWR showing ghost signals
Fixes to Time On Target calculation accuracy
Fix to second BK90 MJ1 not releasing
Fix to Glideslope indication issues.
Fix to inaccurate DYK and NAV - bombing
Fix to Maverick-sight going off target
Fix to Easter egg triggering erroneously. (or, rather, in common flight parameters)
Fixed Lysbomb not releasing and FÄLLD LAST light not activating
Various Fixes to U22 and U22/A pods
Fixed B9 breakpoint not getting stored from ME
Updated CN localization
Fixed a CTD caused by the RWR
Updated cockpit shader material defs for appropriate brightness
Adjusted TILS touchdown position


Thanks,
The Heatblur Viggen team
Group Captain Neil Willis - RAF Air UK
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Re: Viggen Update

Postby Neil Willis » 08 Feb 2018, 22:53

The update that arrived with the 2.5 hot fix on Tuesday for the AJS-37:

Dear All,

2.5 is here, and the following changes should be making it into the first 2.5 builds.

We've also finished the Caucasus mini-campaign and will be releasing it on with the next build or via the forum (depending on patch length).

Enjoy!

New feature! auto-generated data cartridge. Choosable in the kneeboard (# 6)
The Auto-generated data cartridge is a cartridge with five pre-programmed waypoints, where the third waypoint will be located on the first expected enemy units. This waypoint will take into account projected target movement and if you follow Time on Target cues, you will intercept your target. ** This is a work in progress feature! **
You can now load a data-cartridge file stored in the saved games-folder without respawning. Details on this will be posted on the forums.

New Export of ELINT-analysis data to Saved games-folder added! It will be located in the %SAVED_GAMES%/DCS_AJS37/ELINTData.info file. The DCS_AJS37-folder must exist for export to work ** work in progress ***

Added new JA-37Di “Akktu Stakki” Livery by Magnus Almgren!
https://imgur.com/a/FiYYE

Fixed FORMLJUS not illuminating tail with deferred rendering on
Fixed fuselage FORMLJUS (slimelights) not appearing with deferred rendering on
Corrected landing light sprite movement
Landing light distance and attenuation reworked for deferred rendering
Landing light will no longer illuminate the cockpit
Landing light will now follow nosewheel strut rotation.
Wing nav/formation lights will now cast dynamic lighting

Fixed static airfield AJS-37 missing canopy & ejection seat issue.
Adjusted PBR materials for new tonemapper gamma
Fixed missing Bare Metal livery due to errant commit
Fixed missing ordinance icons
Fixed duplicate material name of canopy glass & rocket pod (Thanks Home Fries!)
Replaced default Viggen briefing UI image
Corrected AKAN Gunpod size
Fix to RWR showing ghost signals
Fixes to Time On Target calculation accuracy
Fix to second BK90 MJ1 not releasing
Fix to Glideslope indication issues.
Fix to inaccurate DYK and NAV - bombing
Fix to Maverick-sight going off target
Fix to Easter egg triggering erroneously. (or, rather, in common flight parameters)
Fixed Lysbomb not releasing and FÄLLD LAST light not activating
Various Fixes to U22 and U22/A pods
Corrected shader parameters for cockpit
Corrected shader parameters for LoD1/2/3 to fit better with LoD0.
Removed all instances std::rand() and replaced with ED’s replay-consistent random object.
Fixed Droptank fuel weight not being removed from aircraft

Fix to lift-performance in slow speeds/high alpha
Corrected shader parameters for all ordinance models.
Fixed default radio frequencies.
Fixed an issue where an AI aircraft could not be assigned to common frequency ranges.
Corrected some mission elements for new 2.5 Caucasus.

Fixed Canopy Glass in cockpit being practically invisible.
Fixed doubled up canard vortices and right wing will now generate vortices.

Adjusted ‘Mozdok Attack’,‘Moscow Takedown’ and ‘Attack the Camp’ Single missions for new Caucasus (thanks Grimes & Graywo1f!)

Darkened HUD Glass for better HUD visibility
Increased HUD material strength for better visibility
Group Captain Neil Willis - RAF Air UK
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