Operation Night Watchman

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Operation Night Watchman

Postby Galm99 » Tue Apr 18, 2017 10:02 am

Just looking for some opinion on a new mission I have started to create, it will consist of two flights of A10C's (and one of Mirage 2000c if required) each flight will have separate tasks but ultimately achieving a common goal.

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The basis for the mission brief is as follows, its 0300Z A friendly Tornado GR/4 (aircraft subject to change :lol: ) has been downed over hostile territory while on route to strike two target locations, 97 Squadron has been tasked to provide two flights one will conduct search and rescue to find the airmen and protect them until they can be successfully extracted from the area by allied call signs, the second flight will take control of the strike that was due to be conducted by the Tornado crew and destroy the target locations to substantially limit the enemies military training capabilities.

Boar flight - will make best speed to the area of the downed Tornado and start to search the area for the downed crew, once the aircrew have made contact with Boar flight they will mark their position and will require protection from the enemy hunter force trying to capture them, once and only when the area is clear Boar flight will liaise with friendly units to extract the crew to safety. (Obviously things are never always so simple, the best laid plans never survive first contact with the enemy) (I have some really good ideas for this part :lol: )

Hog flight - You are to proceed to the first target location and destroy the objectives before progressing further in to enemy controlled territory to the second target location and following suit on that target which is more heavily defended due to the presence of allied aircraft in the area. After striking both targets you are to assist the recovery of the downed pilots.

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So this is what I am working on currently, obviously Boar flight will spend time focusing on the pilots location and destroying any hunter units that threaten our downed pilots, whereas Hog will focus on completing the Tornados original tasking. This will temporary separate the two flights with completely different objectives so communication will be key between the two flights and even more so within them.

How would this sound to you guys? I know it's a bit different but I think it could be quite enjoyable with a good sense of accomplishment when you get everyone home safe.

Please be honest and let me know what you think?

Matt.
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Re: Operation Night Watchman

Postby Flyco » Tue Apr 18, 2017 1:13 pm

Rather similar to one I have been working on, except that the major player in mine was the rescue Huey and Armed escort (either a second Huey or a Gazelle). The pick up was of 3 SF men.

A flight of A-10s were to provide protection, from the enemy search teams and to take out border air defences as required to allow the choppers to get back, once they had been discovered. There was a 'Sandy' A-10 there to coordinate the whole thing. You probably know that a major role of the A-10s currently is to do just that job.

The chopper element was fine, and I have a good low level inbound route through the mountains, with a climb to 9000ft to exit directly - hence the need to eliminate air defences. The real problem I found was finding something useful for the A-10s to do during the 30-40 minute route in by the choppers. It proved really difficult to find a way for the A-10s to monitor and oversee the choppers progress, since the latter don't have SADL. The alternative of a running commentary by an AWACS proved too inflexible for my meagre programming skills to surmount.

I still regularly fly the Huey sortie, which I find genuinely exhausting, with most of it flown at less that 100 ft.

I've outlined all of the above, so that, if you did want to include a manned Huey, I could offer my help, either in sorting a route, or flying the Huey. I'm pretty sure you would find Neil equally keen to fly an escorting Gazelle.

But any change from the routine fly in, kill everyone, then fly home would be worth progressing. In particular the option for losing (i.e getting the survivors killed) would be a plus.
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Re: Operation Night Watchman

Postby Galm99 » Tue Apr 18, 2017 2:10 pm

Ah right very good to know Alan, I shall create two variants then one with a manned huey (plus Neil's gazelle) and one using AI just incase there are no helicopter pilots avaliable (at a push I can fly huey I'm just not massive adapt in its abilities)

I shall look in to the navigation systems in the helicopters so I can add waypoints for their flightplan.

I am also very keen to create missions that have fail parameters, I have started to add one I to Badgers strike, as it's add the sense of urgency and some tension to the mission. And it's not good training if you cannot fail :lol:

I'm thinking if I can create this mission so it is capable of being supported by just a single flight of A10C's split in to pairs we will be able to actively use the manned helicopters even with our currant expected number of pilots on a squadron night. But it needs to hit that 2 hour golden standard time wise.

I believe this to be perfectly doable to involve the manned helicopters and will add a nice layer to a squadron flight.

How did you manage the whole embarking issue? By merely having the helicopters land for a given time? Or is there a better work around yet?

Thanks for the help Alan.
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Re: Operation Night Watchman

Postby Flyco » Tue Apr 18, 2017 4:33 pm

The embark/disembark is faulty at present, although it use to work a year ago.

I set a zone which when the Huey enters triggers a message saying "We can hear you, land by the blue smoke ", or something similar. The Huey lands on the ground, within a set distance of the marker flare. There is a trigger zone to simulate the landing area, and after a set period of 1-2 minutes, the troops run up to the chopper and disappear. The pilot then gets an "All aboard" message and departs. I haven't investigated a weight increase to simulate the additional "walking freight", but that should be feasible.
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Re: Operation Night Watchman

Postby Galm99 » Tue Apr 18, 2017 5:14 pm

Brilliant, I shall look in to your technique when I get home Friday, thanks Alan
Last edited by Galm99 on Sun Apr 23, 2017 8:22 pm, edited 1 time in total.
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Re: Operation Night Watchman

Postby Galm99 » Sun Apr 23, 2017 8:20 pm

Attached a quick map brief I created earlier.

Obviously Boar flight only has the Fence in and crash site as waypoints, or else it defeats the point of locating the pilots, and by doing so i'd reveal too many of my secrets :lol:

The map is more a reference for myself In the editor
Op night watchman Brief 1.jpg
Op night watchman Brief 1.jpg (548.53 KiB) Viewed 1163 times
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Re: Operation Night Watchman

Postby Galm99 » Fri Jul 14, 2017 9:27 pm

New minor updates to this mission (both versions) also added a third flight of A10C's (due to recent active pilots) I shall continue testing this over the weekend and I believe it will be ready for squadron purpose very soon!

I shall get a brief and relevant documents ready prior to flying this as a squadron for a first time.
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Re: Operation Night Watchman

Postby Neil Willis » Sat Jul 15, 2017 9:20 am

Will this be ready for Tuesday?
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Re: Operation Night Watchman

Postby Galm99 » Sat Jul 29, 2017 12:26 pm

Updated:

All waypoints are now at corrected altitudes, RW helicopters now have a few "fail safe" spawn criteria (I.e after 40mins of mission time, either flight reaching their IP waypoints or AD destruction) EPLRS settings are now rectified, Boar flights second TGP has been removed.

anything else anybody can think of please let me know.

Matt.
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Re: Operation Night Watchman

Postby Neil Willis » Sat Jul 29, 2017 2:34 pm

Thanks Matt
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