Generic Server Mission

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Generic Server Mission

Postby Galm99 » 15 Sep 2018, 19:52

Good evening all,

I come with a simple question, what do you want as the generic server mission for non-operations, I am aware that the currant mission is not without its issues and is quite huge in its indertaking to edit. So my question is do you like the currant format of would you prefer something else?

Having spoke to a few if you I am getting mixed opinions to weather we scrap the currant mission or just edit to where we desire.

Currant suggestions I have been given include:
* More Helicopter playability

* A new closer range (which has already been implemented on my machine just not server-side yet)*

* Moving the IP locations closer to avoid long flight distances

* A persistent battle scenario, meaning north of the border is all EN territory and I am working on target briefs and packs for this type of generic scenario (all ready mostly implemented on my machine)

Obviously this mission is not perfect, and has had a heavy quantity of hours put in by myself to make it what it is at the moment, but I want to know what you guys would prefer, we can easily start a fresh if it is the general consensus.

Please all criticism welcome!

Matt.
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Re: Generic Server Mission

Postby Flyco » 16 Sep 2018, 09:03

Matt, I think we should look at having 2 separate generic missions. One for members, which can be restricted to just the sought after aircraft, and a larger one for general play.

The general one, is useful (I would hope) for publicity for our group and thereby attracting new members. We might want to see if we can include some way of actually advertising membership in it.

The second, could be used for the regular, and any pre-announced, group activities, and should. ideally be password protected. I suggest that it is the latter for which we should be seeking members wishes. I suspect that at least 90% of our members regularly use no more that 6 or 7 of the various aircraft.

For my part, I would be content with the main Hs i.e. the Hog, the Hornet, the Harrier and the Huey, but would also like to see, for example, the Spitfire, the Gazelle, the new Yak, and the Sabre available.

Of equal importance is to see if we can set up an auto re-load system, with a 10 or 20 minute warning. I am not sure if such an application is available. At the moment, when I am on-line, I try to take a look at the server and if there is no-one using it, I re-load it so as to renew all the shot up targets etc.

You will see that I have started trying to set up a limited-numbers mission, which we can use on a training night when there are’t enough to run one of our standard misssions. My aim is to include the more popular aircraft, but with the ability to expand the task according to the number joining.

I think you are right to try and get some member’s inputs, and I would urge everyone to respond. Not by giving a list of all available aircraft, but to be selective and limit themselves to 3 or 4, and to include what sort of tasks they would want to see. For my part I want AAR, formation, relatively incompetent A2A targets and various ground targets. With these I can join for an hour or so and practice the skills in which I am wanting, either singly, or with one or two other members.

Good luck, and let me know if you need any help. I find it is often useful if there is a second person to help try out missions during early testing.
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Re: Generic Server Mission

Postby Roon » 16 Sep 2018, 17:24

If a rewrite was on the cards, I would suggest using different bases for different aircraft, ie a heli base with missions around it's local area, a WW2 base, fifties base and a modern base. If they are far enough apart it will prevent cross-purpose mishaps (I recently got shot down when heading to the carrier after accidentally triggering some A2A assets.
Transit times could be reduced and a variety of training scenarios could be developed gradually for each discipline.
Having said that, I am mindful of the work involved in such a project and would be more than happy to take a few lessons in using the editor in order that I could assist in this task to spread the load. Always happy to help with testing but that always strikes me as the easy bit!! Happy to help but need instruction!!
Sometimes stuff is supposed to fall off....sometimes not.
I still can't be sure which... :?

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Re: Generic Server Mission

Postby Galm99 » 17 Sep 2018, 06:44

Good morning all,

I've had a little play around and think about this subject, where I currant am I believe the best way to address this and cater for all is to redesign this mission and get rid if the IP locations in favour of persistent target locations (be that airfields, refinery, industrial locations or the works) having all forces respawn after a set period of time to ensure they are always readily available.

By doing this I remove 75% of the triggers therefore making the mission "less buggy" and less likely to be broken by DCS updates.

I will create a simple range of armour at the disused airfield south of kobuleti for weapons practice, helicopters will have a seperate set of targets for either recce or ground attack closer to their initial FARP locations.

I will have enemy aircraft flying patrols along the Russian border set to "return fire" only therefore they will only fight if engaged by allied forces.

I will create a PDF with all target locations and descriptions along with suggested ingress/egress routes (however due to the amount of waypoint allowed in certain airframe it will be for the pilots to plot this routes and targets within their CDU).

Carriers and tankers will remain unchanged, the Russian border will be protected by an AD network so any deep strike missions would require you to get passed the AD, either under through the canyons (Ade) or at high altitude.

Targets will be located north and south of the border for difficulty.

Initially aircraft will be limited to A10C, F/A-18C,AV8B,Huey and Gazelle (speak now for aditional) but more can be added once the mission is all finished and well tested.

Can I get some opinions on this idea?

Thanks all
Matt.
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Re: Generic Server Mission

Postby Flyco » 17 Sep 2018, 10:23

Matt can I suggest the inclusion of an OCU task to the south out of Vaziani. It is well out of the way, but gives scope for basic A-10 ( or even F-18 or Harrier) sorties. I regularly use my own version of such a mission for teaching basic A-10 tactics and weapons, with new members.

It is simply a 4-ship (but can be flown as one or two 2-ships), with half a dozen tanks and BTRs, a Tunguska, a Shilka, a Strela, and a dozen soft skins. Then I can demonstrate target identification, and selection of weapons. The soft skins are very useful for rocket and gun attacks. I include a 30 min run-in to allow talking about basic formation keeping, navigation, fencing in and weapons selection, and a 20min RTB.

I can either give you the details or, if it is easier, I can add them to the mission at some stage convenient to you.
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Re: Generic Server Mission

Postby Galm99 » 17 Sep 2018, 11:26

That's not a problem, I will get the mission working to a good state and let you add the aspect if that's okay? Just so you can add exactly what you require for an OCU element.
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Re: Generic Server Mission

Postby Flyco » 17 Sep 2018, 12:49

Wilco.
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Re: Generic Server Mission

Postby Flyco » 17 Sep 2018, 13:07

In view of the plea elsewhere for a helicopter mission, I can also add a 4 chopper (2 Huey and 2 Gazelles), Mission if you want.

It starts from a FARP, does a 50min mapreading run through valleys (including crossing 2 ridges at 7000 ft plus) to pick up some SAS, and then another run back to a second FARP. There are options for various ‘ambushes’ by searching troops en route, hence the need for the Gazelles. I often Fly it solo as a Huey refresher, and it always leaves me hyped up even without any opposition.
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Re: Generic Server Mission

Postby Galm99 » 21 Sep 2018, 06:56

Not a problem Alan I was going to ask about that mission anyway.

So far I have six target locations that will respawn once players leave the area having destroyed more than 85% of the target. I have created a PDF target pack with images of the target a description and grid references as well as a suggested loadout and estimated sortie time (based on an A10C operating out of Kutaisi) which will be updated with every addition to the mission.

I have also created a basic range full of hard and soft skinned vehicles at kobuleti's disused airfield, these will not return fire and are there for basic learning and employment of armaments.

We now have enemy aircraft that patrol the Russian border all will return fire once engaged by friendly forces to prevent them interfering with players that do not wish to get in to a air to air engagement.

Obviously reference the USS Stennis, I cannot stop the carrier from having to turn around and return for its next keg of in to wind flying, however I have sped it up on it's return legs do it returns with a sense of urgency.

Tankers all remain unchanged and carry on their day as usual, however the currant IL78 may be changed to a KC130 if there are no issues with this.

So far this is making good progress, the mission is currently supporting A10C, F/A-18C, AV8B, UH-1 and the Gazelle. Once the mission has been tested properly I will add more aircraft on a strictly request basis, as the old mission had all aircraft however 90% we never used, therefore on the new mission I will add the aircraft members actually want to fly.

Thoughts guys?
Matt.
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