cranking

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cranking

Postby Gaspode » 06 Jan 2019, 18:47

never heard of this but looks interesting
https://www.youtube.com/watch?v=BLZaOvtn2wo&t=192s
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Re: cranking

Postby Paul Gillon » 07 Jan 2019, 21:30

Watched about 30 seconds of that video... that guy's talking rubbish.
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Re: cranking

Postby Joe Whiskey » 07 Jan 2019, 22:01

In what way was he talking rubbish, does this not really work in DCS? Forgive my ignorance on the Missile dynamics / mechanics in the sim.

In real life "Cranking" is a relatively old tactic, worked out back in the day as a means to defeat the then Soviet long range Radar guided and Beam guided AAM's which "impressed" the western airforces at the time. A form of cranking was used to defeat Sa-2's during the Vietnam war.
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Re: cranking

Postby fly_george » 07 Jan 2019, 22:08

cranking in dcs works well against the ai, only cause they fire at max range. online doing pvp it is awful, real players will keep firing to keep you on the back foot.
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Re: cranking

Postby Paul Gillon » 07 Jan 2019, 23:24

Cranking is used to hold off the bandit at range and reduce closure rate so that you don't steam full speed into a head on shot.

Cranking is not a missile defense tactic (flying abeam is used to notch the radar and break the lock).

Cranking to gimbal limits should be done after your initial missile shot, monitoring bandit aspect and missile flight time to then make the decision to skate or merge.
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Re: cranking

Postby Joe Whiskey » 08 Jan 2019, 07:55

Good show, now we have a discussion :)

"Cranking is used to hold off the bandit at range and reduce closure rate so that you don't steam full speed into a head on shot."
Absolutely.

"Cranking is not a missile defense tactic (flying abeam is used to notch the radar and break the lock)."
Whilst cranking is not a direct missile defense tactic it is an evasive tactic and can be used to effect.
"(flying abeam is used to notch the radar and break the lock)" - Yes indeed. However when one has a Russian R23R/4R etc in flight in your general direction... One cranks, given distance requirements of course for the maneuver to be effective.

"Cranking to gimbal limits should be done after your initial missile shot, monitoring bandit aspect and missile flight time to then make the decision to skate or merge."
An absolute given, agree 100%, if you manage to shoot first.

"cranking in dcs works well against the ai, only cause they fire at max range. online doing pvp it is awful, real players will keep firing to keep you on the back foot."
Aha... This is where my ignorance of DCS multiplayer comes in. Excellent point George; engages game brain ;)

Great points, many thanks for the enlightening replies.
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Re: cranking

Postby Paul Gillon » 08 Jan 2019, 11:34

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Re: cranking

Postby Joe Whiskey » 08 Jan 2019, 12:24

404 error :cry:
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Re: cranking

Postby Paul Gillon » 08 Jan 2019, 16:55

Run a search for CNATRA - it has a load of US Navy training documents. Manual P-825
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